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He's more than welcome to, as is anyone who is interested (you don't have to ask).
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If it isn't a project you can take on yourself you could to the mod author and request he look into it. Doing so requires time I dont have at the moment and plus it would have to be kept updated with the game so there is extra burden in that. It can of course be made into a separate, independent mod tailored towards vanilla. Its tailored specifically for all the changes I've introduces such as my new blocks and items. The reason the majority of my mod can be found in different parts (for example if you just wanted X, Y, Z I have a separate mod page that just has those bits) but the class system is exclusive to this is due to it simply being more complicated. Like the miner he introduces to the game, will it be exclusive to the miner class or will everyone able to make it? A lot of little things like that. I suspect it will take a while, though I could be wrong. You could undertake this yourself (again, it should be possible) if you have the free time to do so. So I don't really know everything he's added or done to the game that would need to be addressed for my class mod. While the author (who isn't on the forum anymore, coincidentally) graciously credits me as "co-founder" of the mod I actually had nothing to do with its construction, I just "allowed" him to use a few of my mods. I do not know if my class system will balance well with what all DTD7 offers, either. Though I could help, that much support I could offer. Though it isn't something I'd be willing to do for you, I'm afraid. These items would need to be added to the new recipe books and the Survivor Note system would have to be readjusted to accommodate.Īgain, it should be possible.
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From what I know of DTD7 it introduces quite a lot of new items to the mix. Though it would take a lot of elbow grease. I hope that makes sense.Īlso you could just remove the items completely from the loot table.
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Those colors make it a lot easier to keep track of all the things you've done. It may look a little ugly on the forum but in notepad++ that is how the xml code will look. Here is an example of what the code would look like with common books: Obviously you do this a bit differently with herbalRecipes group since it only contains one item. To test out you could just comment out all these recipes.
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After the first use you'll get the hang of it.To update what I was just saying I think all the recipes are in rareBooks, herbalRecipes and commonBooks.
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If you need a video or a step-by-step tutorial just let us know, I'll be glad to teach you how to do it with baby steps.
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You open the sdx tool again, you select the mods that you downloaded (they are going to be visible in the program as a list), you press the BUILD button again and that's it. There are 2 types of mods, xml based mods which are just "drag and drop in your config folder and overwrite the current ones" and SDX mods which may seem a bit complicated but they are really not.Īll you need to do is download the SDX tool, and after you open the SDX Tools, you have to select the the 7 days game location so it can detect your game, after that you press a button named "build" and let it do it's thing.Īfter that you close the program, download whatever SDX mods you want and put it in the mod folder.
![valmod pack 7dtd download valmod pack 7dtd download](https://imperium.news/wp-content/uploads/2016/11/Valmod4.jpg)
Embarrassing though, because I know it should be as easy as - download mod - unzip - grab saved and data file -and dump it into 7 days to Die file. To make it easier, I'm going to figure a simple, not a wall of text, way to post what I'm doing and how I'm going about installing these.