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Destroy all Enemy 'Mechs and enter the capture radius with more time left in the match than is needed to complete the capture.In the event of an expiration of the match timer, have controlled the Beacon longer than the Enemy team (or).Control the Communication Beacon for a cumulative total of 1 minutes (or).To secure victory players in the Incursion Game Mode pilots must ensure the integrity of their Team Base, contending for essential Fuel Cell Supply Points to power key Support Towers for use in the fight against the Enemy forces and their Base. Have a Base Damage advantage when the match timer expires.Destroy all Enemy combatants and have less Base Damage than the Enemy Base (or).Solaris teams are considered casual groups and all stats are assigned to the individual players, not the group itself There is no need to register a team for Solaris. If the timer has run out before any players on either team have been destroyed, the match is considered a tie. This means that if only 1 player is defeated when the timer runs out, the team with both players active will receive the win. Two teams, each consisting of 2 players, will face off against each other with the victorious team being the one with the most remaining team members at the end of the match. If the timer runs out and neither players is defeated, the match will result in a tie. The winning MechWarrior will be the last one standing on the battlefield. Two players will face off in a classic death-match game mode. For example, 'Mechs in Division 1 cannot be used in combat against 'Mechs in Division 2.
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Divisions differ from each other in terms of the 'Mechs allowed to be used in combat. Before participating in the Solaris 7 Games however, players must first select a Patron for the Division they wish to play in. Anyone can participate in the Solaris Games, for both the 1 vs 1 and 2 vs 2 Divisions. It features leader boards and a reward structure completely new to MWO and not related to Quick Play or Faction Play. Solaris is a 1v1 and 2v2 arena combat expansion for MechWarrior Online! Drawing from BattleTech lore, the idea behind Solaris fits perfectly for MWO in terms of gladiatorial combat. While simply destroying the enemy team is always a viable option, teams that leverage the full depth of role warfare can utilize their specializations to secure other victory conditions specific to certain game modes. Faction Play is currently comprised of three game modes: Siege, Counter Attack and Scouting. Quick Play is currently comprised of six game modes: Conquest, Assault, Skirmish, Domination, Escort, Incursion. MechWarrior Online is comprised of two distinct game types: Quick Play and Faction Play.